1. The basics of the fight [two on two, one on one, full team, so on so forth] are decided by the trainers before the fight goes on. 2. Every attack MUST be written as an attempt. For example: Wrong way- As Trainer A ordered Ash the Pikachu to use volt tackle, Ash charged up egergy around him and sprinted at Misty the Squirtle and slammed into her full force. Right way- As Trainer A ordered Ash the Pikachu to use volt tackle, Ash charged up energy around him and sprinted at Misty the Squirtle, aiming to slam into her full force. 3. You can dodge only THREE TIMES before you MUST be hit with the next attack. The three dodges are reset when you're hit. 4. If you want a pokemon to faint beforehand, you can do it, but here are the general rules. 4 hits from an attack type that is supereffective against your pokemon's type = KO 12 hits in total in a fight = KO
Wild Pokemon on Victoria are typically played as NPCs, which will be played by a MOD, PM someone on staff and let them know you want to catch a pokemon, or try, and they'll ask you to set up a thread with your trainer just wandering about the area, looking for pokemon. These NPC pokemon will be picked AT RANDOM, you may not always get the one you want popping up.
You'll get THREE chances, and ONLY Three for now to catch the pokemon.
Wild Pokemon has taken 3 hits = Hard to catch, pokemon can easily escape still. Wild Pokemon has taken 6 hits = Medium Difficulty to catch, pokemon can still escape, but it may not want to at this point. Wild Pokemon has taken 9 hits = Fairly Easy to capture, pokemon usually don't have much strenth left at this point, and may just give up. There's still a small chance it can escape if it tries very hard, but it's unlikely. Fainted = Easy to catch, Pokemon can't fight back, but may have low respect for you for knocking it out and catching it.